Positive Design: In Brief

A D&T AST rewards and encourages Year 9s to keep them learning A former teacher of the year shows John Bayley how she uses complex rewards and encouragement to engage her class.

Advanced skills design and technology (D&T) teacher Kelly Hall maintains discipline by rewarding good behaviour, but is put to the test by her new Year 9 class. In this short programme, John Bayley observes Kelly’s first lesson of the year. Kelly devotes only ten seconds to the rules before launching into a double lesson on product analysis. From the start the class learns that participation is rewarded; every answer earns a smiley sticker and good answers gain lavish praise. The strategy works wonders as discussions provoke a sea of hands. John notes the fast pace, with short and varied activities adhering to strict timings leave no time for boredom or misbehaviour. But Kelly is no pushover, and when sound levels rise the class is quickly pulled back into line without resorting to sanctions.

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